10/20/2026

Mixamo Walk Cycle Loop, Slide by Slide: Before and After

A Mixamo walk plays once and stops

This is the step-by-step version of Mixamo Walk Cycle in Blender: Loop It in Two Steps: seven slides, from the animation that plays once to the one that loops. Use the arrow keys or the Next button. With scripts off, the slides read in order below.

The full article has the video this method comes from, the reasoning behind each step and a list of questions it keeps raising.

A caution before you start: the steps were checked against the Blender manual and source, but not yet run end to end on a Mixamo rig, so keep your original export.

Looping a Mixamo walk, slide by slide

  1. Before and after: an imported Mixamo animation plays exactly once, and looped in Blender it runs as long as the shot does
    A Mixamo walk plays once and stopsThe fix is to make the animation cyclic in Blender.
  2. Step 1 in Blender: import the Mixamo animation, select the armature and all its channels (hover the channel list, press A), then in the Dope Sheet press Shift+E and choose Make Cyclic
    Step 1: Make CyclicMake Cyclic adds a Cycles F-modifier to the selected channels and leaves the keyframes untouched.
  3. Step 2 in Blender: in the Graph Editor select a Hips location curve, open the Modifiers tab on the right, set After Mode to Repeat with Offset, and repeat for each Hips location curve
    Step 2: Repeat with OffsetSet After Mode to Repeat with Offset, so each repeat starts where the last one ended.
  4. Plain repeat restarts each cycle at the curve's original value so the character snaps back; Repeat with Offset starts each repeat where the last one ended so the character keeps walking
    Why the offset mattersA loop can look right in the graph and wrong in the viewport: the pose cycles correctly and the position resets.
  5. Two sketched graphs of a Hips location curve past the last frame: with Repeat with Offset it keeps climbing, with Repeat Motion it saws back to its start every cycle
    Check the loop before you trust itPlay the range, then scrub past the last frame. The Hips must keep moving forward with no jump back. In the Graph Editor, a Hips location curve that keeps climbing is the offset working; one that saws back to its start is plain Repeat Motion.
  6. The In Place trap: with In Place on, the Hips never move forward, so the offset has nothing to add up and the character walks on the spot; re-export with In Place off, in the Mixamo preview, if the animation offers it
    The In Place trap: it walks on the spotIn Place keeps the Hips from moving forward, so there is nothing for Repeat with Offset to add up.
  7. When to export In Place: when something else moves the character, such as a game engine's locomotion system, a follow-path constraint or a parent empty you animate
    When In Place is the right exportWhatever provides the forward motion should be the only thing providing it.

Where the rest is

The method is Balu Prime's, and his video, the F-modifier explanation and the In Place details are in the full article.

Researched and drafted with AI, then reviewed and edited by the site's editors.

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